古墓丽影官方专门发给各个认证粉丝网站管理员的简讯周刊,主要是官方动态、玩家作品欣赏、问题解答、一周新闻及社区活动摘要等内容。由于官方特别提示仅供管理员阅读,本站每周会将官方允许分享的部分翻译刊登出来,希望能帮助大家了解更多的官方咨询。
问:在《古墓丽影:崛起》中,布莱恩·霍顿的灵感是来自卡米拉·卢丁顿的面容吗?
Q: Was Brian Horton inspired by the face of Camilla Luddington in Rise of the Tomb Raider?
答:在卡米拉·卢丁顿通过Mova特别的面部捕捉技术赋予更多情感时,劳拉的面部模型也得以从《古墓丽影9》和《古墓丽影9:最终版》中进化。我们会让劳拉在次世代中复活,以后会有深入报道。
A: While Camilla Luddington now lends extra emotion through Mova’s impressive facial capture technology, Lara’s facial model is an evolution of the one in Tomb Raider, and Tomb Raider: Definitive Edition. We’ll go into the process of bringing Lara to life on next-gen in-depth at a later date.
问:西蒙娜·蕾妮将是《古墓丽影:崛起》最终的人体模特吗?
Q: Will Simone Rene be the final model (body) in ROTTR?
答:正如布莱恩在最近的播客中说的,他常常结合摄影并将其拼合在关键的宣传艺术画中。西蒙娜·蕾妮只是这段时期的一名模特。正如前一个问题所答,劳拉在游戏中的模型是得以从《古墓丽影9》和《古墓丽影9:最终版》中不断演变,更为逼真和接近现实,它并不是基于单一的一个人。
A: As Brian addressed in the most recent podcast, he often blends photography and renders together for key pieces of promotional art. Simone Rene was a model for a pair of these sessions. As with the above, Lara’s in-game model is an evolution of the one in Tomb Raider and Tomb Raider: Definitive Edition, with improvements in fidelity and realism. It is not based off a single person.