古墓丽影1 tomb raider 古墓丽影2 西安匕首 tomb raider The Dagger of Xi'an 古墓丽影3 劳拉的冒险 tomb raider Adventures of Lara Croft 古墓丽影4 最后的启示 tomb raider The Last Revelation 古墓丽影5 历代记 tomb raider Chronicles 古墓丽影6 黑暗天使 tomb raider The Angel of Darkness 古墓丽影7 传奇 tomb raider Legend
Tomb Raider
古墓丽影1

The Dagger of Xi'an
古墓丽影2:西安匕首

Adventures of Lara Croft
古墓丽影3:劳拉的冒险

The Last Revelation
古墓丽影4:最后的启示

Tomb Raider: Chronicles
古墓丽影5:历代记

The Angel of Darkness
古墓丽影6:黑暗天使

Tomb Raider: Legend
古墓丽影7:传奇

古墓丽影 周年纪念 tomb raider Anniversary
古墓丽影8 地下世界 tomb raider Underworld
劳拉与光之守护着 光明守护者 Lara Croft and The Guardian Of Light
古墓丽影9 tomb raider 2013
劳拉与奥西里斯神庙 Lara Croft and the Temple of Osiris
古墓丽影:崛起 Rise of The Tomb Raider
古墓丽影:暗影 Shadow of the Tomb Raider

Tomb Raider: Anniversary
古墓丽影:十周年纪念版

Tomb Raider: Underworld
古墓丽影8:地下世界

LCGOL
劳拉与光之守护者

TOMB RAIDER
古墓丽影9

LCTOO
劳拉与奥西里斯神庙

Rise of The Tomb Raider
古墓丽影10:崛起

Shadow of the Tomb Raider
古墓丽影11:暗影

《古墓丽影9》一周年 水晶动力主管发文总结(英文稿)

发表时间:2014/03/12 00:00:00  来源:“ZZer”转载  作者:达雷尔·加拉赫  浏览次数:2407  
字体大小: 【小】 【中】 【大】

“获得超过70个最佳提名或奖项,本月底销量将突破600万套,盈利已经超过出预期……”来看看水晶动力主管达雷尔·加拉赫(Darrell Gallagher)如何总结《古墓丽影9》这激动人心的一年。

原文:

A Special Note from Head of Studios Darrell Gallagher

Thanks to our fans……..it’s a Happy Birthday this week!

It was one year ago this week that we released the reboot of Tomb Raider. During the past year we have had an amazing ride with all the post release emotions of bringing a huge game to market and watching how it is received, critiqued, enjoyed, and debated by gamers around the world.

When we started on this adventure we had one goal - put Tomb Raider back at the top of the Action/ Adventure genre. To achieve that we knew we had to make something special. We had to make ‘the game of our careers’ in order to have Lara be relevant again and create something that both franchise fans and gamers new to Tomb Raider could love. We needed to shake the foundations of the franchise.

Tomb Raider (2013) was released to critical acclaim and the team at Crystal has been overwhelmed with the way it was so warmly received by both critics and gamers. With more than 70 nominations and awards on industry “best of lists” at the end of 2013 we have been incredibly flattered with the response and feedback. In early 2014 we brought Tomb Raider to the new generation of consoles with Tomb Raider: Definitive Edition. This has also been very well received, sitting currently as one of the best reviewed titles in the new console launch period and offering a greatly enhanced experience for new gamers and returning fans.

Finishing a huge development effort is only part of the story as it takes a massive worldwide effort to bring a game to market. After the studio finishes we hand the baton to our commercial and marketing teams around the world to really push our game forward. These tremendous team efforts over the past 12 months have allowed us to exceed our internal estimates for the title and we now have hit some significant milestones that we are excited to share with you.

By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance.

At launch we set franchise records for the fastest selling day one and month one in Tomb Raider history. With the positive word of mouth and continued commercial momentum it’s great to see Tomb Raider (2013) on course to become the best-selling game in the history of the franchise! This would be a crowning achievement for the teams around the world, and one that we have our sights firmly set on!

So a BIG thanks to you; everyone who has played the game, enjoyed the game, shown it to their friends, talked about it online etc. We wouldn’t be where we are today without you!

And like every great adventure, the story continues long after the initial launch. It’s great to be able to look back at the last twelve months and share some of the achievements we are really proud of. We can’t wait to continue our adventures with Lara in the sequel that is in development at Crystal Dynamics. We are also looking forward to building on the success and lessons learned from the reboot to continue redefining and setting new benchmarks for Tomb Raider in the years to come.

Thank you,

Darrell Gallagher

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