第一章 玻利维亚——蒂瓦纳科(Bolivia - Tiwanaku)
第二章 秘鲁——回到帕拉伊索(Peru - Return to Paraíso)
第三章 日本——会见高本(Japan - Meeting with Takamoto)
第四章 加纳——追踪詹姆斯·拉特兰(西非)(Ghana - Pursuing James Rutland (West Africa))
第五章 哈萨克斯坦——『卡本内克』(Kazakhstan - Project Carbonek)
第六章 英格兰——亚瑟王之墓?(England - King Arthur's Tomb?)
第七章 尼泊尔——加拉利之匙(Nepal - The Ghalali Key)
第八章 玻利维亚——镜子(重返玻利维亚)(Bolivia - The Looking Glass (Bolivia Redux))
本段视频包含《古墓丽影7:传奇》第四章加纳——追踪詹姆斯·拉特兰(西非)全部竞速通关高清视频。作者:Shaun 'Mman' Friend。全章完成时间:0:03:06。录制时间:2008年01月22日。
关于本段视频的作者说明:
Part 7: The trick to dive without falling in the water requires you to play at at least 100FPS, so I had to record at that, I think I turned a couple of details down to achieve that, although it probably isn't noticeable. There are two ways to pull off the major shortcut in this level, I think the alternative is a couple of seconds faster, but I find it near-impossible to do; the difference (if there even is one) isn't enough to warrant the massive difficulty increase. The way I use with the rope to land on the rocks can be done quite easily, although the ledges don't line up with the rocks themselves, so it requires a little trial and error to learn. The alternative, super hard way, is to jump "around" the rock that is normally moved by the boulder you dodge later on the level, but I think I only managed that once out of hundreds of attempts, that would get you right to the ladder which is why I think it would be faster if you could perfect it (you don't even have to open the waterfall if you do this route and kill yourself after getting across, which forces the game to "stream" the area behind the waterfall, but I wasn't using death abuse).
The jumping sequence after climbing the ladder gave me a few problems because the camera/controls seem to randomly decide to be extremely unresponsive there, I have to delay slightly before certain jumps to ensure they work, although it probably isn't noticeable. The jump to reach the pole from the second elevator cart thing was a shortcut I found out myself, when you have to turn around on that pole sequence I found that just stopping and turning around from a still position seemed easier, and no slower, than doing a mid-swing turn. When I wasn't recording with FRAPS I found that the small bridge after the dark corridor wasn't there for some reason, allowing me to swing across, which is faster, however, when using FRAPS the bridge IS there, slowing me down at little (rolling across is still faster than shooting it down in this case). I tried several ways to skip going across the bridge in the big room, but nothing seemed to work. On hard, getting across the bridge can be quite unpredictable as the guards shoot it down randomly, killing you, in this run, as I jump off the bridge you can hear a crack sound that means it was shot down just as I got off it.
Getting up before the boulder gets you, instead of hiding, can be quite difficult, you pretty much have to jump off the rope to just the right place that your rolls line you up in the right position to climb up. I used the statues beside it to work out the best time to roll through the door before it closes. Rutland is supposed to jump off his ledge almost instantly, but he kept waiting around for ages when I did the whole level in one go, this is pretty much the fastest I managed to get him to jump off, all my grenades hit too, which, combined with a couple of shotgun blasts, killed him almost instantly.